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	<title>Comments on: What Are Role Playing Games?</title>
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		<title>By: JT Evans</title>
		<link>http://functionalnerds.com/2013/02/what-are-role-playing-games/comment-page-1/#comment-24326</link>
		<dc:creator>JT Evans</dc:creator>
		<pubDate>Wed, 20 Feb 2013 20:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://functionalnerds.com/?p=4621#comment-24326</guid>
		<description><![CDATA[Paul,

Thanks for the welcome! It&#039;s a joy to join such a great group of people.

I&#039;ve run a few games where I&#039;ve intentionally shared the narrative with the players. I once ran a 2nd Edition AD&amp;D game set in Fritz Lieber&#039;s Lankhmar. I never showed up to the game with anything prepped (except for my deep knowledge of the city, locations and published NPCs). I&#039;d sit down at the table, and ask, &quot;So, what are you going to do this fine day?&quot; It was one of the best campaigns I ever ran because the players controlled the narrative about their characters. They were deeply involved, and we had a hoot with it!

I&#039;ve also been in one game (Vampire, the Masquerade) where there were 10 (or so) PCs (which is a large group for Vampire) and about an equal number of NPCs in a room at a cocktail party. I managed to keep my PC out of the party on purpose (wasn&#039;t his thing and he was busy at the time). There were a few other &quot;absent&quot; characters, so the Storyteller handed those of us without characters an index card that described the NPC&#039;s motivations and goals. We spread about the apartment and half-LARPed the cocktail party with some of the players running NPCs. We all had a good time. It&#039;s one of the highlights of my gaming in the World of Darkness.]]></description>
		<content:encoded><![CDATA[<p>Paul,</p>
<p>Thanks for the welcome! It&#8217;s a joy to join such a great group of people.</p>
<p>I&#8217;ve run a few games where I&#8217;ve intentionally shared the narrative with the players. I once ran a 2nd Edition AD&amp;D game set in Fritz Lieber&#8217;s Lankhmar. I never showed up to the game with anything prepped (except for my deep knowledge of the city, locations and published NPCs). I&#8217;d sit down at the table, and ask, &#8220;So, what are you going to do this fine day?&#8221; It was one of the best campaigns I ever ran because the players controlled the narrative about their characters. They were deeply involved, and we had a hoot with it!</p>
<p>I&#8217;ve also been in one game (Vampire, the Masquerade) where there were 10 (or so) PCs (which is a large group for Vampire) and about an equal number of NPCs in a room at a cocktail party. I managed to keep my PC out of the party on purpose (wasn&#8217;t his thing and he was busy at the time). There were a few other &#8220;absent&#8221; characters, so the Storyteller handed those of us without characters an index card that described the NPC&#8217;s motivations and goals. We spread about the apartment and half-LARPed the cocktail party with some of the players running NPCs. We all had a good time. It&#8217;s one of the highlights of my gaming in the World of Darkness.</p>
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		<title>By: Paul (@princejvstin)</title>
		<link>http://functionalnerds.com/2013/02/what-are-role-playing-games/comment-page-1/#comment-24324</link>
		<dc:creator>Paul (@princejvstin)</dc:creator>
		<pubDate>Wed, 20 Feb 2013 18:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://functionalnerds.com/?p=4621#comment-24324</guid>
		<description><![CDATA[Welcome, J.T!

&lt;I&gt; While it may appear that the GM controls the game since he’s in charge of pretty much everything, I’ve had many of my GM-driven plans thrown out the window by a simple choice of one of the players at the table. The best response from the GM is to roll with it and keep the flow of the story going.&lt;/i&gt;

And of course there are games where players share narrative control, or if there is rotating control, or even no GM at all...]]></description>
		<content:encoded><![CDATA[<p>Welcome, J.T!</p>
<p><i> While it may appear that the GM controls the game since he’s in charge of pretty much everything, I’ve had many of my GM-driven plans thrown out the window by a simple choice of one of the players at the table. The best response from the GM is to roll with it and keep the flow of the story going.</i></p>
<p>And of course there are games where players share narrative control, or if there is rotating control, or even no GM at all&#8230;</p>
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